Emily Carr University of Art and Design

Art Direction, Graphic Design, Fashion, Photography, Speculative Design

2024

2024

MIRA: ILLUSIONS IN PRINT

MIRA: ILLUSIONS IN PRINT

What if photographs were interactive? How might that change the way we view, design, and market an image that is no longer bound to a static form?


These were the questions that inspired my capstone project. Set in the year 2100, I explored a technology that has the weight and feeling of paper but the interactive capabilities of a tablet. In my imaginary world, this technology has recently been released and is about to change the world of print and photography.


Within this framework, I developed a fictitious magazine titled Mira and imagined what their first foray into using this new interactive paper might look like. In the space I’ve created, Mira is the first magazine to take on this highly technical invention with a specific focus on fashion photography and editorial storytelling.

Emily Carr University of Art and Design

Art Direction, Design, Fashion, Photography

2024

MIRA: ILLUSIONS IN PRINT

Set in the year 2100, this project explores a technology that is part paper, part screen. With the weight and feeling of paper but the interactive capabilities of a tablet, this technology has recently been released and is about to change the world of print and photography.


Within this framework, I developed a fictitious magazine titled Mira and imagined what their first foray into using this new interactive paper might look like. In the world I’ve created, Mira is the first magazine to take on this highly technical invention with a specific focus on fashion photography.

SCOPE

SCOPE

SCOPE

The goal of this project was to produce an editorial fashion campaign around the idea of interactivity. The focus was on:


  • The inherit interactive qualities of the garments featured (through movement and texture)

  • How the images themselves could be made interactive and therefore more compelling


The focus of this project was not the branding of the magazine but rather on the images it contained.

The goal of this project was to produce an editorial fashion campaign around the idea of interactivity. The focus was on:


  • The inherit interactive qualities of the garments featured (through movement and texture)

  • How the images themselves could be made interactive and therefore more compelling


The focus of this project was not the branding of the magazine but rather on the images it contained.

WHY MIRA?

WHY MIRA?

WHY MIRA?

I was inspired by the notion that design doesn’t always need to solve a problem. Throughout my degree, I felt pushed towards creating solutions (usually in the form of apps or websites) that I didn’t feel connected to. For my capstone, I wanted to focus on the joy in design and the ways in which it connects to photography and static images.


Framing this project as an exploration in what could be possible, as a journey I wanted to take just because I could, was very useful to me. It let me view both Mira and design as a whole through a playful lens.

I was inspired by the notion that design doesn’t always need to solve a problem. Throughout my degree, I felt pushed towards creating solutions (usually in the form of apps or websites) that I didn’t feel connected to. For my capstone, I wanted to focus on the joy in design and the ways in which it connects to photography and static images.


Framing this project as an exploration in what could be possible, as a journey I wanted to take just because I could, was very useful to me. It let me view both Mira and design as a whole through a playful lens.

Client


Class


Instructors



Art Direction

Design

Photography


Models


Client


Class


Instructors



Art Direction

Design

Photography


Models


Emily Carr University of Art and Design


Interaction Design Studio


Eugenia Bertrulis

Haig Armen


Jessica Wynn Cole




Austin England

Ibuki Takahashi

Emily Carr University of Art and Design


Interaction Design Studio


Eugenia Bertrulis

Haig Armen


Jessica Wynn Cole




Austin England

Ibuki Takahashi